boa tarde/noite hunter como ja a algum tempo nao temos uma post resolvi fazer um deck review.
deck:fire fist
tipo:beast-warrior
atributo:fire
tipo de jogo:long game stoper
bem para quem nao sabe o que e um long game stoper e um tipo de deck que de alguma fora para o enimigo e depois de uns quantos turnos tensta ganhar o jogo.
eu gostaria de comecar com as cartas secundarias como por exemplo:
brotherhood of the fire fist - monkey : atk:1600 def:1000
Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Firedance" Spell Card from your Deck. Once per turn: You can send 1 "Firedance" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target.
muita gente concidera esta carta incensial mas eu acho que comparando com outras cartas do deck esta carta nao e a melhor de todas e pode ser posta de parte por outras que iremos falar mais tarde
brotherhood of the fire fist - swallow : atk:2000 def: 800
You can Special Summon this card (from your hand) by sending 3 face-up "Firedance" Spell/Trap Cards you control to the Graveyard. When this card is Normal or Special Summoned: You can select 1 "Firedance" Trap Card from your Deck and Set it under your control. This effect of "Brotherhood of the Fire Fist - Swallow" can only be activated once per turn. Beast-Warrior-Type monsters you control cannot be targeted by your opponent's card effects.
mais outra carta que as pessoasacham bom terem 1 EXATAMENTE e uma carta que podes ter 1 mas nao e uma carta que o deck nao concegue jogar sem
bem por mais estranho que pareca essas sao as unicas cartas que eu concigo despensar no meu deck de fire fist mas agora vamos aquelas cartas que sao boas
brotherhood of the fire fist - dragoon atk:1800 def: 400
Once per turn, if a "Firedance" Spell/Trap Card is activated: You can Set 1 "Firedance" Trap Card from your Deck. Once per turn: You can send 2 "Firedance" Spell/Trap cards you control to the Graveyard to target 1 "Fire Fist" monster in your Graveyard, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
ao contrario do monkey e do swallow esta carta e sempre util com om bom atk de 1800 e um eff que te da direito quase imediato de usar o segundo eff esta carta pode ser conciderada indespensavel para fire fist
brotherhood of the fire fist - hawk atk:200 def:1500
When this card is destroyed by your opponent's card (either by battle or by card effect): You can choose 1 "Firedance" Spell Card from your Deck and Set it in your Spell & Trap Card Zone. While a "Firedance" Spell or Trap Card is face-up on the field, all "Fire Fist" monsters you control gain 500 ATK and DEF.
OU
brotherhood of the fire fist - raven atk:200 def:1800
If this card is sent from the field to the Graveyard: You can set 1 "Firedance" Spell card from your Deck. "Firedance" Spell and Trap Cards cannot be destroyed by your opponent's card effects
como ja devem poder dizer(nem por isso porque que ao conhece este deck nao sabe o que sao as firedancespells/traps mas para isso vao ter de esperar mais um pouco)estas cartas sao as searchers das firedance spells cartas que iremos analisar depois das cartas monstros.
brotherhood of the fire fist - snake atk:1800 def:400
Once per turn, if a "Firedance" Spell/Trap Card is sent to the Graveyard: You can set 1 "Firedance" Trap Card from your Deck. Once per turn: You can send 2 face-up "Firedance" Spell/Trap Cards you control to the Graveyard; draw 1 card(s).
masi uma boa carta que pode combinar com as fire dance ja que uma das melhores estrategias deste deck e destruilas para ativar sertos eff que mais uma vez iremos falar mais tarde
bem acabamos com as cartas monstro uteis portanto........ VAMOS AS CARTAS META E INDESPENSAVAIS NESTE DECK
agora sim vêem as grandes armas aquelas cartas que fazem o deck girar e aquelas que fazem com que este deck me fizesse ganhar a maioria dos jogos:
brotherhood of the fire fist - bear atk:1600 def:1200
Once per turn, when this card inflicts Battle Damage to your opponent: You can set 1 "Firedance" Spell Card from your Deck. Once per turn: You can send 1 "Firedance" Spell/Trap card you control to the Graveyard to target 1 monster on the field; destroy that target
esta carta fica bem com muitas das cartas vamos la ver
usar 1 spell firedance activar eff dragoon setar 1 trap usar o eff o bear destruir a spell e destruir assim um monstro atacar ou entao fazer xyz level 4
MAS
tambem serve com o snake
usar uma spell invocar bear eff bear destruir um monstro eff snake setar 1 trap entao atacar ou xyz denovo.
bem alguem ja esta a fazer um deck destes so de ouvir isto?
ESPEREM QUE AINDA A MAIS!!!!!
estas sao as cartas que eu mais gosto no deck
mas como eu nao as quero mostrar sozinhas vou mostralas num combo bem simples
usar foolish bureal mandar para o grave o
brotherhood of the fire fist - chicken atk1500 def100
When this card is Special Summoned by an "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to the hand. This effect of "Brotherhood of the Fire Fist - Chicken" can only be activated once per turn. Once per turn: You can send 1 face-up "Firedance" Spell/Trap Card you control to the Graveyard; select 1 "Firedance" Spell/Trap Card from your Deck and Set it under your control.
fazer summon do:
celestial master of the fire fist - saint atk:500 def:200
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Warrior-Type monster. When this card is Normal Summoned: You can Target 1 Level 3 FIRE monster with 200 or less DEF in your Graveyard; Special Summon that target, but if you do, monsters you control that are not Beast-Warrior-Type cannot attack this turn. You can only use the effect of "Celestial Master of the Fire Fist - Saint" once per turn.
fazer special summon do chicken usar eff do chicken trazer 1 saint para a mao usar o saint em campo para fazer xyz para o
divine king of the fire fist - lion atk:2200 def:200
2 Level 3 FIRE Monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 FIRE monster in your Graveyard; add that target to your hand, but if you do, you cannot Normal/Special Summon the targeted monster, or a card with the same name, for the rest of this turn.
mas so aconcelho fazer este depois de fazeres o
frontier noble of the fire fist - horse atk:2200 def:200
When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. During the turn this card is Synchro Summoned, you cannot Special Summon other Level 5 or higher monsters.para fazer ss de quaquer level 3 que quiseres mas lembra te que o eff do chiken tal como o do saint so podem ser usados 1 vez por turno
no proximo turno podes repetir tudo isto com o saint que tens nao mao pelo eff do saint
mas ai deves fazer o lion para adicionar a saint que suaste no horse para a mao usando outra saint e assim continua mente
mas lembram se daquele xyz level 4 que vos falei?
aqui esta ele
fierce leader of the fire fist - tiger atk:2200 def:1800
When this card is Xyz Summoned: You can Set 1 "Firedance" Spell or Trap card from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters currently on the field, except Beast-Warrior-Type monsters, until the end of your opponent's next turn. When this card is sent from the field to the Graveyard: You can send 3 "Firedance" Spell/Trap cards you control to the Graveyard; Special Summon 2 Level 4 Beast-Warrior-Type monsters with the same ATK from your Deck in face-up Defense Position.
e pronto os monstros ja estao agora as spells/traps firedance cartas que sao feitas literalmente para este deck:
bem eu nao vou especificar estas porque acho que sao bastante obvias so por si
firedance - seito
Banish 7 "Firedance" Spell/Trap cards from your Graveyard; Special Summon as many "Fire Fist" monsters from your Graveyard as possible, and if you do, Set "Firedance" Spell/Trap cards from your Deck, except "Extreme Firedance - Seito", up to the number of monsters Special Summoned by this effect.
firedance - tenken
Activate only during a Main Phase 1. When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this Main Phase, that target's effects on the field are negated, and it is unaffected by card effects, except this card. Beast-Warrior-Type monsters you control gain 300 ATK.
firedance - tenki
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Firedance - Tenki" per turn.
firedance - tensen
When this card is activated: Target 1 face-up Beast-Warrior-Type monster you control; it gains 700 ATK until the End Phase. While this card is face-up on the field, Beast-Warrior-Type monsters you control gain 300 ATK.
firedance - tenso
Once per turn, during your Main Phase, you can Normal Summon 1 Beast-Warrior-Type monster in addition to your Normal Summon or Set. All Beast-Warrior-Type monsters you control gain 100 ATK.
verde=spell
rosa=trap
este deck tambem funciona com as spells de fire king tal como tambem funciona com o horn of the phantom beast
bem esta foi a minha primeira deck review espero que tenham todos gostado.
boa tarde/noite para todos e que tenham todos uns otimos duelos
de
!{hunter}!jlmendes
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